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#1 23.05.2016 08:01:14

Fnupsuk
Owner
Ort: Kaffeemaschine
Registriert: 01.08.2012
Beiträge: 527

Blood

https://www.gog.com/game/one_unit_whole_blood

Config

[Setup]
;Setup File for Blood
SetupVersion = "1.10"
; 
; 
[Screen Setup]
; 
; 
;ScreenMode
; - Chained - 0
; - Vesa 2.0 - 1
; - Screen Buffered - 2
; - Tseng optimized - 3
; - Paradise optimized - 4
; - S3 optimized - 5
; - RedBlue Stereo - 7
; - Crystal Eyes - 6
; 
;ScreenWidth passed to engine
; 
;ScreenHeight passed to engine
; 
; 
ScreenMode = 1
ScreenWidth = 800
ScreenHeight = 600
; 
; 
Size = 1
Gamma = 0
[Sound Setup]
; 
; 
FXDevice = 6
MusicDevice = 7
FXVolume = 96
MusicVolume = 0
NumVoices = 32
NumChannels = 2
NumBits = 16
MixRate = 44000
MidiPort = 0x330
BlasterAddress = 0x220
BlasterType = 6
BlasterInterrupt = 7
BlasterDma8 = 1
BlasterDma16 = 5
BlasterEmu = 0x620
ReverseStereo = 0
; 
; 
CDVolume = 255
[KeyDefinitions]
; 
; 
Move_Forward = "Up" "KPad8"
Move_Backward = "Down" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "KPad6"
Turn_Around = "BakSpc" "N/A"
Strafe = "LAlt" "RAlt"
Strafe_Left = "," "N/A"
Strafe_Right = "." "N/A"
Jump = "A" "/"
Crouch = "Z" "N/A"
Run = "LShift" "RShift"
AutoRun = "CapLck" "N/A"
Open = "Space" "N/A"
Weapon_Fire = "LCtrl" "RCtrl"
Weapon_Special_Fire = "X" "N/A"
Aim_Up = "Home" "KPad7"
Aim_Down = "End" "Kpad1"
Aim_Center = "KPad5" "N/A"
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Tilt_Left = "Insert" "Kpad0"
Tilt_Right = "Delete" "Kpad."
Weapon_1 = "1" "N/A"
Weapon_2 = "2" "N/A"
Weapon_3 = "3" "N/A"
Weapon_4 = "4" "N/A"
Weapon_5 = "5" "N/A"
Weapon_6 = "6" "N/A"
Weapon_7 = "7" "N/A"
Weapon_8 = "8" "N/A"
Weapon_9 = "9" "N/A"
Weapon_10 = "0" "N/A"
Inventory_Use = "Enter" "KpdEnt"
Inventory_Left = "[" "N/A"
Inventory_Right = "]" "N/A"
Map_Toggle = "Tab" "N/A"
Map_Follow_Mode = "F" "N/A"
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Send_Message = "T" "N/A"
See_Coop_View = "K" "N/A"
See_Chase_View = "F7" "N/A"
Mouse_Aiming = "U" "N/A"
Toggle_Crosshair = "I" "N/A"
Next_Weapon = "'" "N/A"
Previous_Weapon = ";" "N/A"
Holster_Weapon = "ScrLck" "N/A"
Show_Opponents_Weapon = "W" "N/A"
BeastVision = "B" "N/A"
CrystalBall = "C" "N/A"
JumpBoots = "J" "N/A"
MedKit = "M" "N/A"
ProximityBombs = "P" "N/A"
RemoteBombs = "R" "N/A"
; 
; 
[Controls]
; 
; 
;Controls
; 
;ControllerType
; - Keyboard                  - 0
; - Keyboard and Mouse        - 1
; - Keyboard and Joystick     - 2
; - Keyboard and Gamepad      - 4
; - Keyboard and External     - 3
; - Keyboard and FlightStick  - 5
; - Keyboard and ThrustMaster - 6
; 
; 
ControllerType = 1
JoystickPort = 0
MouseSensitivity = 32768
ExternalFilename = "EXTERNAL.EXE"
EnableRudder = 0
MouseAiming = 0
MouseAimingFlipped = 0
MouseButton0 = "Weapon_Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Move_Forward"
MouseButtonClicked1 = "Open"
MouseButton2 = "Weapon_Special_Fire"
MouseButtonClicked2 = ""
JoystickButton0 = "Weapon_Fire"
JoystickButtonClicked0 = ""
JoystickButton1 = "Strafe"
JoystickButtonClicked1 = "Inventory_Use"
JoystickButton2 = "Run"
JoystickButtonClicked2 = "Jump"
JoystickButton3 = "Open"
JoystickButtonClicked3 = "Crouch"
JoystickButton4 = "Aim_Down"
JoystickButtonClicked4 = ""
JoystickButton5 = ""
JoystickButtonClicked5 = ""
JoystickButton6 = "Aim_Up"
JoystickButtonClicked6 = ""
JoystickButton7 = ""
JoystickButtonClicked7 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 65536
MouseAnalogAxes1 = "analog_moving"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 65536
JoystickAnalogAxes0 = "analog_turning"
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = ""
JoystickAnalogScale0 = 65536
JoystickAnalogAxes1 = "analog_moving"
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = ""
JoystickAnalogScale1 = 65536
JoystickAnalogAxes2 = "analog_strafing"
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = ""
JoystickAnalogScale2 = 65536
JoystickAnalogAxes3 = ""
JoystickDigitalAxes3_0 = "Run"
JoystickDigitalAxes3_1 = ""
JoystickAnalogScale3 = 65536
GamePadDigitalAxes0_0 = "Turn_Left"
GamePadDigitalAxes0_1 = "Turn_Right"
GamePadDigitalAxes1_0 = "Move_Forward"
GamePadDigitalAxes1_1 = "Move_Backward"
; 
; 
TurnSpeed = 92
[Comm Setup]
; 
; 
ComPort = 2
IrqNumber = ~
UartAddress = ~
PortSpeed = 9600
ToneDial = 1
SocketNumber = ~
NumberPlayers = 2
ModemName = ""
InitString = "ATZ"
HangupString = "ATH0=0"
DialoutString = ""
PlayerName = "CALEB"
RTSName = "BLOOD.RTS"
RTSPath = ".\"
UserPath = ".\"
PhoneNumber = ""
ConnectType = 0
CommbatMacro#0 = "I love the smell of napalm..."
CommbatMacro#1 = "Is that gasoline I smell?"
CommbatMacro#2 = "Ta da!"
CommbatMacro#3 = "Who wants some, huh? Who's next?"
CommbatMacro#4 = "I have something for you."
CommbatMacro#5 = "You just gonna stand there..."
CommbatMacro#6 = "That'll teach ya!"
CommbatMacro#7 = "Ooh, that wasn't a bit nice."
CommbatMacro#8 = "Amateurs!"
CommbatMacro#9 = "Fool! You are already dead."
PhoneName#0 = ""
PhoneNumber#0 = ""
PhoneName#1 = ""
PhoneNumber#1 = ""
PhoneName#2 = ""
PhoneNumber#2 = ""
PhoneName#3 = ""
PhoneNumber#3 = ""
PhoneName#4 = ""
PhoneNumber#4 = ""
PhoneName#5 = ""
PhoneNumber#5 = ""
PhoneName#6 = ""
PhoneNumber#6 = ""
PhoneName#7 = ""
PhoneNumber#7 = ""
PhoneName#8 = ""
PhoneNumber#8 = ""
PhoneName#9 = ""
PhoneNumber#9 = ""
PhoneName#10 = ""
PhoneNumber#10 = ""
PhoneName#11 = ""
PhoneNumber#11 = ""
PhoneName#12 = ""
PhoneNumber#12 = ""
PhoneName#13 = ""
PhoneNumber#13 = ""
PhoneName#14 = ""
PhoneNumber#14 = ""
PhoneName#15 = ""
PhoneNumber#15 = ""
[Options]
Detail = 4
MouseAim = 0
AutoRun = 1
Interpolation = 1
ViewHBobbing = 0
ViewVBobbing = 0
FollowMap = 1
OverlayMap = 0
RotateMap = 0
AimReticle = 1
SlopeTilting = 0
MessageState = 1
MessageCount = 4
MessageTime = 5
MessageFont = 0
AdultContent = 0
AdultPassword = ""
Doppler = 1
ShowWeapon = 1

Eines der nützlichsten Tiere ist das Schwein. Von ihm kann man alles verwenden, das Fleisch von vorn bis hinten, die Haut für Leder, die Borsten für Bürsten und den Namen als Schimpfwort.  wink

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